FORGOTTEN CITY pt:2

I spent a few weeks developing it to the level of a fully playable demo version. Here HD preview

The biggest advantage of creating in realtime is the possibility of constantly tracking the full process from the very beginning

The biggest advantage of creating in realtime is the possibility of constantly tracking the full process from the very beginning

I want to share my work done during the "Level Art - Unreal Engine 5" course mentored by Marcin Turecki, Lead Level Artist in the Bloober Team. I spent a few weeks developing it to the level of a fully playable demo.